[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
setAlpha(min, max, rate, ease,
at(object) → {Phaser
frequency : number How often a particle is emitted in ms (if emitter is started with Explode === false).
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