angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getByName(name) → {any} Searches the Group for the first instance of a child with the name
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
game : Phaser.Game A reference to the currently running Game
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
flow(lifespan, frequency, quantity, total,
classType : Object The type of objects that will be created when using
alignIn(container, position, offsetX, offsetY)
body : Phaser.Physics.Arcade.Body |
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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