tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control
maxParticleScale : number The maximum possible scale of a particle. This is applied to the X and Y axis. If you need to control
addChildAt(child, index) → {DisplayObject}
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
flow(lifespan, frequency, quantity, total,
at(object) → {Phaser
autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
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