Particle#tintedTexture
  • References/Game Development/Phaser/Particles/Particle

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

2025-01-10 15:47:30
Particles.Arcade.Emitter#inputEnableChildren
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

2025-01-10 15:47:30
Particles.Arcade.Emitter#minParticleScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxParticleScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticleScale : number The maximum possible scale of a particle. This is applied to the X and Y axis. If you need to control

2025-01-10 15:47:30
Particle#addChildAt()
  • References/Game Development/Phaser/Particles/Particle

addChildAt(child, index) → {DisplayObject}

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Particle#moveDown()
  • References/Game Development/Phaser/Particles/Particle

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

2025-01-10 15:47:30
Particles.Arcade.Emitter#flow()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

flow(lifespan, frequency, quantity, total,

2025-01-10 15:47:30
Particles.Arcade.Emitter#at()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

at(object) → {Phaser

2025-01-10 15:47:30
Particles.Arcade.Emitter#autoScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to

2025-01-10 15:47:30
Particle#preUpdate()
  • References/Game Development/Phaser/Particles/Particle

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns

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