outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
setXSpeed(min, max) → {
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
new Particle(game, x, y, key, frame) Create a new Particle object. Particles are extended Sprites that are emitted by a
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
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