getFurthestFrom(object, callback, callbackContext) → {any}
minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control
new Particle(game, x, y, key, frame) Create a new Particle object. Particles are extended Sprites that are emitted by a
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
getByName(name) → {any} Searches the Group for the first instance of a child with the name
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
particleClass :any For emitting your own particle class types. They must extend Phaser.Particle.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
onChildInputUp : Phaser.Signal This Signal is dispatched
removeBetween(startIndex, endIndex, destroy, silent)
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