Particle#addChild()
  • References/Game Development/Phaser/Particles/Particle

addChild(child) → {DisplayObject}

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Particles.Arcade.Emitter#classType
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

classType : Object The type of objects that will be created when using

2025-01-10 15:47:30
Particle#outOfCameraBoundsKill
  • References/Game Development/Phaser/Particles/Particle

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxRotation
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxRotation : number The maximum possible angular velocity of a particle. Default

2025-01-10 15:47:30
Particles.Arcade.Emitter#add()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

add(child, silent, index) → {

2025-01-10 15:47:30
Particles.Arcade.Emitter#xy()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

2025-01-10 15:47:30
Particles.Arcade.Emitter#inputEnableChildren
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

2025-01-10 15:47:30
Particles.Arcade.Emitter#start()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

start(explode, lifespan, frequency, quantity,

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxParticleScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticleScale : number The maximum possible scale of a particle. This is applied to the X and Y axis. If you need to control

2025-01-10 15:47:30
Particle#cropRect
  • References/Game Development/Phaser/Particles/Particle

cropRect : Phaser.Rectangle The Rectangle used

2025-01-10 15:47:30