particleClass :any For emitting your own particle class types. They must extend Phaser.Particle.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
onChildInputUp : Phaser.Signal This Signal is dispatched
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
removeBetween(startIndex, endIndex, destroy, silent)
add(child, silent, index) → {
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
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