getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
onChildInputUp : Phaser.Signal This Signal is dispatched
addChild(child) → {DisplayObject}
setXSpeed(min, max) → {
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
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