game : Phaser.Game A reference to the currently running Game
removeChild(child) → {DisplayObject}
add(emitter) → {Phaser.Emitter} Adds a new Particle Emitter to the Particle Manager.
transformCallbackContext : Object The context under which transformCallback is called.
sort(key, order) Sort the children in the group according to a particular
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
alignTo(parent, position, offsetX, offsetY) → {
key : string | Phaser.RenderTexture |
forEach(callback, callbackContext, checkExists, args) Call a function on
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