forEach(callback, callbackContext, checkExists, args) Call a function on
[readonly] top : number Gets the top position of the Emitter.
alignTo(parent, position, offsetX, offsetY) → {
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
transformCallbackContext : Object The context under which transformCallback is called.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
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