Particle#game
  • References/Game Development/Phaser/Particles/Particle

game : Phaser.Game A reference to the currently running Game

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Particle#removeChild()
  • References/Game Development/Phaser/Particles/Particle

removeChild(child) → {DisplayObject}

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Particles#add()
  • References/Game Development/Phaser/Particles/Particles

add(emitter) → {Phaser.Emitter} Adds a new Particle Emitter to the Particle Manager.

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Particle#transformCallbackContext
  • References/Game Development/Phaser/Particles/Particle

transformCallbackContext : Object The context under which transformCallback is called.

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Particles.Arcade.Emitter#sort()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

sort(key, order) Sort the children in the group according to a particular

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Particles.Arcade.Emitter#previous()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

previous() → {any} Moves the group cursor to the previous (lower) child in the group. If

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Particle#moveUp()
  • References/Game Development/Phaser/Particles/Particle

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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Particles.Arcade.Emitter#alignTo()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

alignTo(parent, position, offsetX, offsetY) → {

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Particle#key
  • References/Game Development/Phaser/Particles/Particle

key : string | Phaser.RenderTexture |

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Particles.Arcade.Emitter#forEach()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEach(callback, callbackContext, checkExists, args) Call a function on

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