particleDrag : Phaser.Point The X and Y drag component
addMultiple(children, silent) → {Array.<
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
[readonly] children : Array.<Displa
explode(lifespan, quantity) → {
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
Page 6 of 28