setProperty(child, key, value, operation, force) → {boolean}
cameraOffset : Phaser.Point If this object is
forEach(callback, callbackContext, checkExists, args) Call a function on
game : Phaser.Game A reference to the currently running Game
alignTo(parent, position, offsetX, offsetY) → {
particleBringToTop : boolean If this is true then when the Particle is emitted it will be bought to the top of the
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
explode(lifespan, quantity) → {
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
particleDrag : Phaser.Point The X and Y drag component
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