getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
countDead() → {integer} Get the number of dead children in this group. Returns
setRotation(min, max) → {
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
cameraOffset : Phaser.Point If this object is
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
alignIn(container, position, offsetX, offsetY)
[readonly] type : number The const type of this object.
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