alignTo(parent, position, offsetX, offsetY) → {Object}
setRotation(min, max) → {
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
getAll(property, value, startIndex, endIndex)
scaleData :array An array of the calculated scale easing data applied to particles with scaleRates > 0.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getRandomExists(startIndex, endIndex) → {any}
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
Page 5 of 28