enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
setRotation(min, max) → {
alignTo(parent, position, offsetX, offsetY) → {Object}
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
events : Phaser.Events All Phaser Game Objects
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
key : string | Phaser.RenderTexture |
alignIn(container, position, offsetX, offsetY)
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
cameraOffset : Phaser.Point If this object is
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