Particles.Arcade.Emitter#cameraOffset

cameraOffset : Phaser.Point

If this object is fixedToCamera then this stores the x/y position offset relative to the top-left of the camera view.
If the parent of this Group is also fixedToCamera then the offset here is in addition to that and should typically be disabled.

Inherited From
Source code: core/Group.js (Line 272)
doc_phaser
2017-02-14 10:56:58
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