forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
shader : PIXI.AbstractFilter The
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
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