frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
alphaData :array An array of the calculated alpha easing data applied to particles with alphaRates > 0.
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
onEmit() Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
sort(key, order) Sort the children in the group according to a particular
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