alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
onDestroy : Phaser.Signal This signal is dispatched
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
particleBringToTop : boolean If this is true then when the Particle is emitted it will be bought to the top of the
shader : PIXI.AbstractFilter The
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
ID : number - Source code:
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