bounce : Phaser.Point How much each particle should
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
maxParticleAlpha : number The maximum possible alpha value of a particle. Default
scaleMin : Phaser.Point The minimum scale this Game
[readonly] z : number The z depth of this Game Object within its parent Group.No two
world : Phaser.Point The world coordinates of this
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
setAllChildren(key, value, checkAlive, checkVisible, operation,
autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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