facing : number A const reference to the direction the Body is traveling or facing. Source
x : number The x position. Source code:
collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API
setType(id) Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
deltaAbsX() → {number} Returns the absolute delta x value. Returns
[readonly] speed : number The speed of this Body
[readonly] height : number The height. Source
body Properties: Name Type Description
projAABB_22DegS(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
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