deltaAbsX() → {number} Returns the absolute delta x value. Returns
[readonly] speed : number The speed of this Body
x : number The x position. Source code:
projAABB_Half(x, y, obj, t) → {number} Resolves Half tile collision. Parameters
system : Phaser.Physics.Ninja
[readonly] height : number The height. Source
enableAABB(object, children) This will create a Ninja Physics AABB body on the given game object. Its
game : Phaser.Game Local reference to game.
projCircle_67DegB(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
gravity : number The World gravity setting. Source code:
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