projAABB_Half(x, y, obj, t) → {number} Resolves Half tile collision. Parameters
x : number The x position. Source code:
reset() Resets all Body values and repositions on the Sprite. Source code:
sprite : Phaser.Sprite Reference to the parent Sprite
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
projAABB_22DegS(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
friction : number The friction applied to this object as it moves. Default
projCircle_67DegB(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
projCircle_67DegS(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
system : Phaser.Physics.Ninja
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