enableAABB(object, children) This will create a Ninja Physics AABB body on the given game object. Its
projCircle_67DegB(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
projCircle_67DegS(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
render(context, xOffset, yOffset, color, filled) Render this circle for debugging purposes. Parameters
[readonly] height : number The height. Source
projAABB_22DegS(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
[readonly] speed : number The speed of this Body
x : number The x position. Source code:
collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API
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