Physics.Ninja.Body#deltaAbsX()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

deltaAbsX() → {number} Returns the absolute delta x value. Returns

2025-01-10 15:47:30
Physics.Ninja.Body#speed
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] speed : number The speed of this Body

2025-01-10 15:47:30
Physics.Ninja.Body#x
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

x : number The x position. Source code:

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Physics.Ninja.AABB#projAABB_Half()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_Half(x, y, obj, t) → {number} Resolves Half tile collision. Parameters

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Physics.Ninja.Tile#system
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

system : Phaser.Physics.Ninja

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Physics.Ninja.Tile#height
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

[readonly] height : number The height. Source

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Physics.Ninja#enableAABB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

enableAABB(object, children) This will create a Ninja Physics AABB body on the given game object. Its

2025-01-10 15:47:30
Physics.Ninja#game
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

game : Phaser.Game Local reference to game.

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Physics.Ninja.Circle#projCircle_67DegB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_67DegB(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.

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Physics.Ninja#gravity
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

gravity : number The World gravity setting. Source code:

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