circleTileProjections : Object All of the collision response handlers. Source
convertTilemap(map, layer, slopeMap) → {array} Goes through all tiles in the given Tilemap and TilemapLayer
[readonly] width : number The width of this Body
clear() Sets this tile to be empty. Source code:
destroy() Destroys this AABB's reference to Body and System Source code:
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
projCircle_Convex(x, y, oH, oV, obj, t) → {number} Resolves Convex tile collision. Parameters
projCircle_22DegB(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
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