y : number The y position. Source code:
projCircle_Full(x, y, oH, oV, obj, t) → {number} Resolves Full tile collision. Parameters
circleTileProjections : Object All of the collision response handlers. Source
bounce : number The bounciness of this object when it collides. A value between 0 and 1. We recommend setting it to 0.999 to avoid
convertTilemap(map, layer, slopeMap) → {array} Goes through all tiles in the given Tilemap and TilemapLayer
projAABB_22DegB(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
clear() Sets this tile to be empty. Source code:
oldpos : Phaser.Point The position of this object in
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