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  • Ninja Physics
Ninja Physics:
  • Physics.Ninja
  • Physics.Ninja.AABB
  • Physics.Ninja.Body
  • Physics.Ninja.Circle
  • Physics.Ninja.Tile


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Physics.Ninja.Circle#projCircle_Convex()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_Convex(x, y, oH, oV, obj, t) → {number} Resolves Convex tile collision. Parameters

2025-01-10 15:47:30
Physics.Ninja.Body#right
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] right : number The right value of this Body (same as Body.x + Body.width)

2025-01-10 15:47:30
Physics.Ninja.Tile#y
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

y : number The y position. Source code:

2025-01-10 15:47:30
Physics.Ninja.AABB#destroy()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

destroy() Destroys this AABB's reference to Body and System Source code:

2025-01-10 15:47:30
Physics.Ninja.Tile#body
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

body Properties: Name Type Description

2025-01-10 15:47:30
Physics.Ninja.Tile#clear()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

clear() Sets this tile to be empty. Source code:

2025-01-10 15:47:30
Physics.Ninja.Circle#radius
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

radius : number The radius of this circle shape. Source code:

2025-01-10 15:47:30
Physics.Ninja.Body#width
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] width : number The width of this Body

2025-01-10 15:47:30

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