reportCollisionVsWorld(px, py, dx, dy) Process a world collision and apply the resulting forces. Parameters
system : Phaser.Physics.Ninja
projCircle_45Deg(x, y, oH, oV, obj, t) → {number} Resolves 45 Degree tile collision.
enable(object, type, id, radius, children)
pos : Phaser.Point The position of this object.
new Body(system, sprite, type, id, radius, x,
[readonly] right : number The right value of this Body (same as Body.x + Body.width)
velocity : Phaser.Point The velocity of this object
setZeroVelocity() Stops all movement of this body. Source code:
resolveCircleTile(x, y, oH, oV, obj, t) → {number} Resolves tile collision. Parameters
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