setZeroVelocity() Stops all movement of this body. Source code:
maxObjects : number Used by the QuadTree to set the maximum number of objects per quad.
oldpos : Phaser.Point The position of this object in
new Body(system, sprite, type, id, radius, x,
pos : Phaser.Point The position of this object.
separate(body1, body2) → {boolean} The core separation function to separate two physics bodies.
wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing
projAABB_Concave(x, y, obj, t) → {number} Resolves Concave tile collision. Parameters
[readonly] right : number The right value of this Body (same as Body.x + Body.width)
enable(object, type, id, radius, children)
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