deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous
projAABB_Concave(x, y, obj, t) → {number} Resolves Concave tile collision. Parameters
pos : Phaser.Point The position of this object.
projCircle_45Deg(x, y, oH, oV, obj, t) → {number} Resolves 45 Degree tile collision.
wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing
enable(object, type, id, radius, children)
resolveCircleTile(x, y, oH, oV, obj, t) → {number} Resolves tile collision. Parameters
[readonly] right : number The right value of this Body (same as Body.x + Body.width)
enableBody(object) Creates a Ninja Physics body on the given game object.A game object can only have 1 physics body active at
reportCollisionVsWorld(px, py, dx, dy) Process a world collision and apply the resulting forces. Parameters
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