setBoundsToWorld() Updates the size of this physics world to match the size of the game world.
velocity : Phaser.Point The velocity in pixels per
game : Phaser.Game Local reference to game.
reportCollisionVsBody(px, py, dx, dy, obj) Process a body collision and apply the resulting forces. Still very much WIP and doesn't
separate(body1, body2) → {boolean} The core separation function to separate two physics bodies.
deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous
projAABB_Concave(x, y, obj, t) → {number} Resolves Concave tile collision. Parameters
destroy() Destroys this body's reference to the sprite and system, and destroys its shape.
aabbTileProjections : Object All of the collision response handlers. Source
[readonly] xw : number Half the width. Source
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