collideAABBVsTile(tile) Collides this AABB against a Tile. Parameters
bounds : Phaser.Rectangle The bounds inside
collideCircleVsTile(t) → {boolean} Collides this Circle with a Tile. Parameters
pos : Phaser.Point The position of this object.
[readonly] yw Properties: Name Type
maxObjects : number Used by the QuadTree to set the maximum number of objects per quad.
oldpos : Phaser.Point The position of this object in
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
system : Phaser.Physics.Ninja
separate(body1, body2) → {boolean} The core separation function to separate two physics bodies.
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