[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
velocity : Phaser.Point The velocity in pixels per
integrate() Updates this AABBs position. Source code:
integrate() Updates this objects position. Source code:
collideCircleVsTile(t) → {boolean} Collides this Circle with a Tile. Parameters
[readonly] width : number The width. Source
projAABB_45Deg(x, y, obj, t) → {number} Resolves 45 Degree tile collision. Parameters
drag : number The drag applied to this object as it moves. Default Value
render(context, body, color, filled) Render Sprite's Body. Parameters
immovable : boolean An immovable Body will not receive any impacts from other bodies. Not fully implemented.
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