tile : Phaser.Physics.Ninja.Tile
projAABB_67DegS(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters
immovable : boolean An immovable Body will not receive any impacts from other bodies. Not fully implemented.
projAABB_45Deg(x, y, obj, t) → {number} Resolves 45 Degree tile collision. Parameters
bounds : Phaser.Rectangle The bounds inside
integrate() Updates this objects position. Source code:
type : number The type of physics system this body belongs to. Source code:
collideCircleVsTile(t) → {boolean} Collides this Circle with a Tile. Parameters
integrate() Updates this AABBs position. Source code:
reportCollisionVsBody(px, py, dx, dy, obj) Process a body collision and apply the resulting forces. Still very much WIP and doesn't
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