integrate() Updates this objects position. Source code:
render(context, body, color, filled) Render Sprite's Body. Parameters
tile : Phaser.Physics.Ninja.Tile
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
collideAABBVsTile(tile) Collides this AABB against a Tile. Parameters
pos : Phaser.Point The position of this object.
projAABB_67DegS(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters
overlap(object1, object2, overlapCallback, processCallback, callbackContext)
enableTile(object, id, children) This will create a Ninja Physics Tile body
collideCircleVsTile(t) → {boolean} Collides this Circle with a Tile. Parameters
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