Physics.Ninja.Body#tile
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

tile : Phaser.Physics.Ninja.Tile

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Physics.Ninja.AABB#projAABB_67DegS()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_67DegS(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters

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Physics.Ninja.Body#immovable
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

immovable : boolean An immovable Body will not receive any impacts from other bodies. Not fully implemented.

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Physics.Ninja.AABB#projAABB_45Deg()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_45Deg(x, y, obj, t) → {number} Resolves 45 Degree tile collision. Parameters

2025-01-10 15:47:30
Physics.Ninja#bounds
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

bounds : Phaser.Rectangle The bounds inside

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Physics.Ninja.Tile#integrate()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

integrate() Updates this objects position. Source code:

2025-01-10 15:47:30
Physics.Ninja.Body#type
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

type : number The type of physics system this body belongs to. Source code:

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Physics.Ninja.Circle#collideCircleVsTile()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

collideCircleVsTile(t) → {boolean} Collides this Circle with a Tile. Parameters

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Physics.Ninja.AABB#integrate()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

integrate() Updates this AABBs position. Source code:

2025-01-10 15:47:30
Physics.Ninja.AABB#reportCollisionVsBody()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

reportCollisionVsBody(px, py, dx, dy, obj) Process a body collision and apply the resulting forces. Still very much WIP and doesn't

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