circle : Phaser.Physics.Ninja.Circle
collideAABBVsAABB(aabb) Collides this AABB against a AABB. Parameters
collideWorldBounds() Collides this Circle against the world bounds. Source code:
[readonly] height : number The height. Source
projAABB_Convex(x, y, obj, t) → {number} Resolves Convex tile collision. Parameters
[readonly] yw Properties: Name Type
maxSpeed : number The maximum speed this body can travel at (taking drag and friction into account)
drag : number The drag applied to this object as it moves. Default Value
[readonly] width : number The width. Source
gravityScale : number How much of the world gravity should be applied to this object? 1 = all of it, 0.5 = 50%, etc.
Page 6 of 14