Physics.Ninja.Body#circle
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

circle : Phaser.Physics.Ninja.Circle

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Physics.Ninja.AABB#collideAABBVsAABB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

collideAABBVsAABB(aabb) Collides this AABB against a AABB. Parameters

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Physics.Ninja.Circle#collideWorldBounds()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

collideWorldBounds() Collides this Circle against the world bounds. Source code:

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Physics.Ninja.Circle#height
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

[readonly] height : number The height. Source

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Physics.Ninja.AABB#projAABB_Convex()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_Convex(x, y, obj, t) → {number} Resolves Convex tile collision. Parameters

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Physics.Ninja.Tile#yw
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

[readonly] yw Properties: Name Type

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Physics.Ninja.Body#maxSpeed
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

maxSpeed : number The maximum speed this body can travel at (taking drag and friction into account)

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Physics.Ninja.Body#drag
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

drag : number The drag applied to this object as it moves. Default Value

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Physics.Ninja.Tile#width
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

[readonly] width : number The width. Source

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Physics.Ninja.Body#gravityScale
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

gravityScale : number How much of the world gravity should be applied to this object? 1 = all of it, 0.5 = 50%, etc.

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