[readonly] yw Properties: Name Type
collideWorldBounds() Collides this Circle against the world bounds. Source code:
maxSpeed : number The maximum speed this body can travel at (taking drag and friction into account)
y : number The y position. Source code:
destroy() Destroys this Circle's reference to Body and System Source code:
velocity : Phaser.Point The velocity of this object
[readonly] height : number The height. Source
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World
pos : Phaser.Point The position of this object.
gravityScale : number How much of the world gravity should be applied to this object? 1 = all of it, 0.5 = 50%, etc.
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