maxSpeed : number The maximum speed this body can travel at (taking drag and friction into account)
new Ninja(game) Ninja Physics. The Ninja Physics system was created in Flash by Metanet Software and ported to JavaScript by Richard
projAABB_67DegB(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters
[readonly] width : number The width. Source
collideWorldBounds() Collides this Circle against the world bounds. Source code:
render(context, xOffset, yOffset, color, filled) Render this AABB for debugging purposes. Parameters
projAABB_Convex(x, y, obj, t) → {number} Resolves Convex tile collision. Parameters
pos : Phaser.Point The position of this object.
tile : Phaser.Physics.Ninja.Tile
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World
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