Physics.Ninja.Body#circle
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

circle : Phaser.Physics.Ninja.Circle

2025-01-10 15:47:30
Physics.Ninja.Body#angle
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] angle : number The angle of this Body

2025-01-10 15:47:30
Physics.Ninja.Body#aabb
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

aabb : Phaser.Physics.Ninja.AABB

2025-01-10 15:47:30
Physics.Ninja.Tile#yw
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

[readonly] yw Properties: Name Type

2025-01-10 15:47:30
Physics.Ninja.Body#y
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

y : number The y position. Source code:

2025-01-10 15:47:30
Physics.Ninja.AABB#reportCollision()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

reportCollision(px, py, dx, dy) Process a collision partner-agnostic collision response and apply the resulting forces. Parameters

2025-01-10 15:47:30
Physics.Ninja.Circle#integrate()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

integrate() Updates this Circles position. Source code:

2025-01-10 15:47:30
Physics.Ninja.Circle#yw
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

[readonly] yw Properties: Name Type

2025-01-10 15:47:30
Physics.Ninja.Circle#velocity
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

velocity : Phaser.Point The velocity of this object

2025-01-10 15:47:30
Physics.Ninja.AABB#collideAABBVsAABB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

collideAABBVsAABB(aabb) Collides this AABB against a AABB. Parameters

2025-01-10 15:47:30