Physics.Ninja.Circle#integrate()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

integrate() Updates this Circles position. Source code:

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Physics.Ninja.Circle#width
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

[readonly] width : number The width. Source

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Physics.Ninja.AABB#collideAABBVsAABB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

collideAABBVsAABB(aabb) Collides this AABB against a AABB. Parameters

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Physics.Ninja.AABB#projAABB_Full()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_Full(x, y, obj, t) → {number} Resolves Full tile collision. Parameters

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Physics.Ninja#quadTree
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

quadTree : Phaser.QuadTree The world QuadTree.

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Physics.Ninja.Tile#yw
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

[readonly] yw Properties: Name Type

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Physics.Ninja.Body#circle
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

circle : Phaser.Physics.Ninja.Circle

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Physics.Ninja.Body#angle
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] angle : number The angle of this Body

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Physics.Ninja.AABB#body
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

body Properties: Name Type Description

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Physics.Ninja.AABB#render()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

render(context, xOffset, yOffset, color, filled) Render this AABB for debugging purposes. Parameters

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