projAABB_Full(x, y, obj, t) → {number} Resolves Full tile collision. Parameters
[readonly] yw Properties: Name Type
integrate() Updates this Circles position. Source code:
aabb : Phaser.Physics.Ninja.AABB
projAABB_67DegB(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters
quadTree : Phaser.QuadTree The world QuadTree.
reportCollision(px, py, dx, dy) Process a collision partner-agnostic collision response and apply the resulting forces. Parameters
destroy() Destroys this Circle's reference to Body and System Source code:
new Ninja(game) Ninja Physics. The Ninja Physics system was created in Flash by Metanet Software and ported to JavaScript by Richard
[readonly] angle : number The angle of this Body
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