integrate() Updates this Circles position. Source code:
[readonly] width : number The width. Source
collideAABBVsAABB(aabb) Collides this AABB against a AABB. Parameters
projAABB_Full(x, y, obj, t) → {number} Resolves Full tile collision. Parameters
quadTree : Phaser.QuadTree The world QuadTree.
[readonly] yw Properties: Name Type
circle : Phaser.Physics.Ninja.Circle
[readonly] angle : number The angle of this Body
body Properties: Name Type Description
render(context, xOffset, yOffset, color, filled) Render this AABB for debugging purposes. Parameters
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