Physics.Ninja.AABB#projAABB_Full()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_Full(x, y, obj, t) → {number} Resolves Full tile collision. Parameters

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Physics.Ninja.Circle#yw
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

[readonly] yw Properties: Name Type

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Physics.Ninja.Circle#integrate()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

integrate() Updates this Circles position. Source code:

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Physics.Ninja.Body#aabb
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

aabb : Phaser.Physics.Ninja.AABB

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Physics.Ninja.AABB#projAABB_67DegB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_67DegB(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters

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Physics.Ninja#quadTree
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

quadTree : Phaser.QuadTree The world QuadTree.

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Physics.Ninja.AABB#reportCollision()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

reportCollision(px, py, dx, dy) Process a collision partner-agnostic collision response and apply the resulting forces. Parameters

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Physics.Ninja.Circle#destroy()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

destroy() Destroys this Circle's reference to Body and System Source code:

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Physics.Ninja#Ninja
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

new Ninja(game) Ninja Physics. The Ninja Physics system was created in Flash by Metanet Software and ported to JavaScript by Richard

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Physics.Ninja.Body#angle
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] angle : number The angle of this Body

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