deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision.
deltaAbsX() → {number} Returns the absolute delta x value. Returns
projCircle_22DegS(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
[readonly] speed : number The speed of this Body
collide(object1, object2, collideCallback, processCallback, callbackContext)
[readonly] height : number The height. Source
render(context, xOffset, yOffset, color, filled) Render this circle for debugging purposes. Parameters
body Properties: Name Type Description
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