collide(object1, object2, collideCallback, processCallback, callbackContext)
deltaAbsY() → {number} Returns the absolute delta y value. Returns
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
setType(id) Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to
x : number The x position. Source code:
body Properties: Name Type Description
[readonly] type : number The type of this Tile. Source
[readonly] height : number The height. Source
reset() Resets all Body values and repositions on the Sprite. Source code:
deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous
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