touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
body Properties: Name Type Description
deltaAbsY() → {number} Returns the absolute delta y value. Returns
friction : number The friction applied to this object as it moves. Default
[readonly] type : number The type of this Tile. Source
setType(id) Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to
projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision.
x : number The x position. Source code:
collide(object1, object2, collideCallback, processCallback, callbackContext)
reset() Resets all Body values and repositions on the Sprite. Source code:
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