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  • Ninja Physics
  • Physics.Ninja.Tile

Physics.Ninja.Tile#setType()

setType(id)

Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to satisfy the Body.

Parameters
Name Type Description
id number

The type of Tile this will use, i.e. Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn, Phaser.Physics.Ninja.Tile.CONVEXpp, etc.

Source code: physics/ninja/Tile.js (Line 268)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Physics.Ninja.Tile.html#setType
doc_phaser
doc_phaser
2025-01-10 15:47:30
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