system : Phaser.Physics.Ninja
new Tile(body, x, y, width, height, type) Ninja Physics Tile constructor.A Tile is defined by its
setType(id) Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to
x : number The x position. Source code:
collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API
[readonly] type : number The type of this Tile. Source
[readonly] height : number The height. Source
[readonly] yw Properties: Name Type
[readonly] width : number The width. Source
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
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