integrate() Updates this objects position. Source code:
destroy() Destroys this Tiles reference to Body and System. Source code:
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
[readonly] id : number The ID of this Tile. Source
[readonly] xw : number Half the width. Source
[readonly] right : number The right value of this Body (same as Body.x + Body.width)
velocity : Phaser.Point The velocity of this object
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
y : number The y position. Source code:
body Properties: Name Type Description
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