new Tile(body, x, y, width, height, type)
Ninja Physics Tile constructor.
A Tile is defined by its width, height and type. It's type can include slope data, such as 45 degree slopes, or convex slopes.
Understand that for any type including a slope (types 2 to 29) the Tile must be SQUARE, i.e. have an equal width and height.
Also note that as Tiles are primarily used for levels they have gravity disabled and world bounds collision disabled by default.
Note: This class could be massively optimised and reduced in size. I leave that challenge up to you.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
body | Phaser.Physics.Ninja.Body | The body that owns this shape. | ||
x | number | The x coordinate to create this shape at. | ||
y | number | The y coordinate to create this shape at. | ||
width | number | The width of this AABB. | ||
height | number | The height of this AABB. | ||
type | number | <optional> | 1 | The type of Ninja shape to create. 1 = AABB, 2 = Circle or 3 = Tile. |
- Source code: physics/ninja/Tile.js (Line 25)
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