projCircle_67DegS(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
body Properties: Name Type Description
projCircle_22DegS(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision.
render(context, xOffset, yOffset, color, filled) Render this circle for debugging purposes. Parameters
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
projCircle_67DegB(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
destroy() Destroys this Circle's reference to Body and System Source code:
[readonly] width : number The width. Source
velocity : Phaser.Point The velocity of this object
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