projCircle_Half(x, y, oH, oV, obj, t) → {number} Resolves Half tile collision. Parameters
projCircle_22DegB(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
circleTileProjections : Object All of the collision response handlers. Source
system : Phaser.Physics.Ninja
new Circle(body, x, y, radius) Ninja Physics Circle constructor.Note: This class could be massively optimised and reduced in size
radius : number The radius of this circle shape. Source code:
projCircle_Convex(x, y, oH, oV, obj, t) → {number} Resolves Convex tile collision. Parameters
projCircle_Full(x, y, oH, oV, obj, t) → {number} Resolves Full tile collision. Parameters
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