integrate() Updates this Circles position. Source code:
[readonly] height : number The height. Source
[readonly] width : number The width. Source
destroy() Destroys this Circle's reference to Body and System Source code:
velocity : Phaser.Point The velocity of this object
collideCircleVsTile(t) → {boolean} Collides this Circle with a Tile. Parameters
resolveCircleTile(x, y, oH, oV, obj, t) → {number} Resolves tile collision. Parameters
pos : Phaser.Point The position of this object.
projCircle_45Deg(x, y, oH, oV, obj, t) → {number} Resolves 45 Degree tile collision.
oldpos : Phaser.Point The position of this object in
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