reset() Resets all Body values and repositions on the Sprite. Source code:
deltaAbsY() → {number} Returns the absolute delta y value. Returns
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous
facing : number A const reference to the direction the Body is traveling or facing. Source
x : number The x position. Source code:
[readonly] speed : number The speed of this Body
friction : number The friction applied to this object as it moves. Default
sprite : Phaser.Sprite Reference to the parent Sprite
deltaAbsX() → {number} Returns the absolute delta x value. Returns
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