shape : Object A local reference to the body shape. Source code:
velocity : Phaser.Point The velocity in pixels per
immovable : boolean An immovable Body will not receive any impacts from other bodies. Not fully implemented.
tile : Phaser.Physics.Ninja.Tile
gravityScale : number How much of the world gravity should be applied to this object? 1 = all of it, 0.5 = 50%, etc.
system : Phaser.Physics.Ninja
deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous
setZeroVelocity() Stops all movement of this body. Source code:
destroy() Destroys this body's reference to the sprite and system, and destroys its shape.
wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing
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