[readonly] angle : number The angle of this Body
aabb : Phaser.Physics.Ninja.AABB
y : number The y position. Source code:
maxSpeed : number The maximum speed this body can travel at (taking drag and friction into account)
circle : Phaser.Physics.Ninja.Circle
drag : number The drag applied to this object as it moves. Default Value
type : number The type of physics system this body belongs to. Source code:
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World
render(context, body, color, filled) Render Sprite's Body. Parameters
game : Phaser.Game Local reference to game.
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