projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision.
facing : number A const reference to the direction the Body is traveling or facing. Source
projCircle_67DegS(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
friction : number The friction applied to this object as it moves. Default
sprite : Phaser.Sprite Reference to the parent Sprite
projAABB_22DegS(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API
maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.
setBounds(x, y, width, height) Updates the size of this physics world. Parameters
projCircle_22DegS(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
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