[readonly] type : number The type of this Tile. Source
[readonly] height : number The height. Source
deltaAbsY() → {number} Returns the absolute delta y value. Returns
facing : number A const reference to the direction the Body is traveling or facing. Source
x : number The x position. Source code:
setBounds(x, y, width, height) Updates the size of this physics world. Parameters
maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.
enableAABB(object, children) This will create a Ninja Physics AABB body on the given game object. Its
collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API
setType(id) Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to
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