projAABB_Half(x, y, obj, t) → {number} Resolves Half tile collision. Parameters
facing : number A const reference to the direction the Body is traveling or facing. Source
game : Phaser.Game Local reference to game.
maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
sprite : Phaser.Sprite Reference to the parent Sprite
setBounds(x, y, width, height) Updates the size of this physics world. Parameters
system : Phaser.Physics.Ninja
new Tile(body, x, y, width, height, type) Ninja Physics Tile constructor.A Tile is defined by its
deltaAbsX() → {number} Returns the absolute delta x value. Returns
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