Physics.Ninja.Circle#render()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

render(context, xOffset, yOffset, color, filled) Render this circle for debugging purposes. Parameters

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Physics.Ninja.Tile#Tile
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

new Tile(body, x, y, width, height, type) Ninja Physics Tile constructor.A Tile is defined by its

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Physics.Ninja.Circle#reportCollisionVsWorld()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters

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Physics.Ninja.AABB#render()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

render(context, xOffset, yOffset, color, filled) Render this AABB for debugging purposes. Parameters

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Physics.Ninja.Circle#width
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

[readonly] width : number The width. Source

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Physics.Ninja.Circle#velocity
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

velocity : Phaser.Point The velocity of this object

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Physics.Ninja.AABB#body
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

body Properties: Name Type Description

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Physics.Ninja.Circle#xw
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

[readonly] xw : number Half the width. Source

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Physics.Ninja.AABB#reverse()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

reverse() Source code:

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Physics.Ninja.Body#y
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

y : number The y position. Source code:

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