gravity : number The World gravity setting. Source code:
new Tile(body, x, y, width, height, type) Ninja Physics Tile constructor.A Tile is defined by its
friction : number The friction applied to this object as it moves. Default
reverse() Source code:
reportCollision(px, py, dx, dy) Process a collision partner-agnostic collision response and apply the resulting forces. Parameters
aabb : Phaser.Physics.Ninja.AABB
[readonly] height : number The height. Source
[readonly] xw : number Half the width. Source
projAABB_67DegB(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters
new Ninja(game) Ninja Physics. The Ninja Physics system was created in Flash by Metanet Software and ported to JavaScript by Richard
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