render(context, xOffset, yOffset, color, filled) Render this circle for debugging purposes. Parameters
new Tile(body, x, y, width, height, type) Ninja Physics Tile constructor.A Tile is defined by its
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
render(context, xOffset, yOffset, color, filled) Render this AABB for debugging purposes. Parameters
[readonly] width : number The width. Source
velocity : Phaser.Point The velocity of this object
body Properties: Name Type Description
[readonly] xw : number Half the width. Source
reverse() Source code:
y : number The y position. Source code:
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