Physics.Ninja#gravity
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

gravity : number The World gravity setting. Source code:

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Physics.Ninja.Circle#projCircle_22DegS()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_22DegS(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.

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Physics.Ninja.Body#deltaX()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous

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Physics.Ninja.AABB#body
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

body Properties: Name Type Description

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Physics.Ninja.AABB#render()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

render(context, xOffset, yOffset, color, filled) Render this AABB for debugging purposes. Parameters

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Physics.Ninja.AABB#projAABB_Convex()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_Convex(x, y, obj, t) → {number} Resolves Convex tile collision. Parameters

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Physics.Ninja.AABB#projAABB_Full()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_Full(x, y, obj, t) → {number} Resolves Full tile collision. Parameters

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Physics.Ninja.Circle#destroy()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

destroy() Destroys this Circle's reference to Body and System Source code:

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Physics.Ninja.AABB#reverse()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

reverse() Source code:

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Physics.Ninja.Circle#height
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

[readonly] height : number The height. Source

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