Physics.Ninja#gravity
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

gravity : number The World gravity setting. Source code:

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Physics.Ninja.Tile#Tile
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

new Tile(body, x, y, width, height, type) Ninja Physics Tile constructor.A Tile is defined by its

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Physics.Ninja.Body#friction
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

friction : number The friction applied to this object as it moves. Default

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Physics.Ninja.AABB#reverse()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

reverse() Source code:

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Physics.Ninja.AABB#reportCollision()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

reportCollision(px, py, dx, dy) Process a collision partner-agnostic collision response and apply the resulting forces. Parameters

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Physics.Ninja.Body#aabb
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

aabb : Phaser.Physics.Ninja.AABB

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Physics.Ninja.Circle#height
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

[readonly] height : number The height. Source

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Physics.Ninja.Circle#xw
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

[readonly] xw : number Half the width. Source

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Physics.Ninja.AABB#projAABB_67DegB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_67DegB(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters

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Physics.Ninja#Ninja
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

new Ninja(game) Ninja Physics. The Ninja Physics system was created in Flash by Metanet Software and ported to JavaScript by Richard

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