[readonly] id : number The ID of this Tile. Source
shape : Object A local reference to the body shape. Source code:
game : Phaser.Game Local reference to game.
enableTile(object, id, children) This will create a Ninja Physics Tile body
destroy() Destroys this Tiles reference to Body and System. Source code:
gravityScale : number How much of the world gravity should be applied to this object? 1 = all of it, 0.5 = 50%, etc.
overlap(object1, object2, overlapCallback, processCallback, callbackContext)
reportCollisionVsBody(px, py, dx, dy, obj) Process a body collision and apply the resulting forces. Still very much WIP and doesn't
projAABB_67DegS(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters
setBoundsToWorld() Updates the size of this physics world to match the size of the game world.
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