[readonly] id : number The ID of this Tile. Source
shape : Object A local reference to the body shape. Source code:
immovable : boolean An immovable Body will not receive any impacts from other bodies. Not fully implemented.
type : number The type of physics system this body belongs to. Source code:
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World
destroy() Destroys this Tiles reference to Body and System. Source code:
pos : Phaser.Point The position of this object.
integrate() Updates this AABBs position. Source code:
projAABB_45Deg(x, y, obj, t) → {number} Resolves 45 Degree tile collision. Parameters
bounds : Phaser.Rectangle The bounds inside
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