oldpos : Phaser.Point The position of this object in
setZeroVelocity() Stops all movement of this body. Source code:
destroy() Destroys this body's reference to the sprite and system, and destroys its shape.
velocity : Phaser.Point The velocity of this object
[readonly] xw : number Half the width. Source
time : Phaser.Time Local reference to game.time.
checkCollision : Object Set the checkCollision properties to control which directions collision is processed for this Body.
new Body(system, sprite, type, id, radius, x,
deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous
projAABB_Concave(x, y, obj, t) → {number} Resolves Concave tile collision. Parameters
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