Physics.Ninja.Circle#oldpos
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

oldpos : Phaser.Point The position of this object in

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Physics.Ninja.Body#setZeroVelocity()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

setZeroVelocity() Stops all movement of this body. Source code:

2025-01-10 15:47:30
Physics.Ninja.Body#destroy()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

destroy() Destroys this body's reference to the sprite and system, and destroys its shape.

2025-01-10 15:47:30
Physics.Ninja.Tile#velocity
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

velocity : Phaser.Point The velocity of this object

2025-01-10 15:47:30
Physics.Ninja.AABB#xw
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

[readonly] xw : number Half the width. Source

2025-01-10 15:47:30
Physics.Ninja#time
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

time : Phaser.Time Local reference to game.time.

2025-01-10 15:47:30
Physics.Ninja.Body#checkCollision
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

checkCollision : Object Set the checkCollision properties to control which directions collision is processed for this Body.

2025-01-10 15:47:30
Physics.Ninja.Body#Body
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

new Body(system, sprite, type, id, radius, x,

2025-01-10 15:47:30
Physics.Ninja.Body#deltaY()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous

2025-01-10 15:47:30
Physics.Ninja.AABB#projAABB_Concave()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_Concave(x, y, obj, t) → {number} Resolves Concave tile collision. Parameters

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