time : Phaser.Time Local reference to game.time.
enableBody(object) Creates a Ninja Physics body on the given game object.A game object can only have 1 physics body active at
projCircle_Half(x, y, oH, oV, obj, t) → {number} Resolves Half tile collision. Parameters
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
oldpos : Phaser.Point The position of this object in
wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing
checkCollision : Object Set the checkCollision properties to control which directions collision is processed for this Body.
maxObjects : number Used by the QuadTree to set the maximum number of objects per quad.
[readonly] yw Properties: Name Type
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