velocity : Phaser.Point The velocity of this object
projCircle_Convex(x, y, oH, oV, obj, t) → {number} Resolves Convex tile collision. Parameters
resolveTile(x, y, body, tile) → {boolean} Resolves tile collision. Parameters
destroy() Destroys this AABB's reference to Body and System Source code:
enableCircle(object, radius, children) This will create a Ninja Physics Circle body on the given game
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
[readonly] width : number The width of this Body
[readonly] right : number The right value of this Body (same as Body.x + Body.width)
collideWorldBounds() Collides this AABB against the world bounds. Source code:
y : number The y position. Source code:
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