Physics.Ninja.Body#bounce
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

bounce : number The bounciness of this object when it collides. A value between 0 and 1. We recommend setting it to 0.999 to avoid

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Physics.Ninja.Body#height
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] height : number The height of this Body

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Physics.Ninja.AABB#width
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

[readonly] width : number The width. Source

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Physics.Ninja.AABB#system
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

system : Phaser.Physics.Ninja

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Physics.Ninja.Body#right
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] right : number The right value of this Body (same as Body.x + Body.width)

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Physics.Ninja.Circle#projCircle_Full()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_Full(x, y, oH, oV, obj, t) → {number} Resolves Full tile collision. Parameters

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Physics.Ninja.Circle#Circle
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

new Circle(body, x, y, radius) Ninja Physics Circle constructor.Note: This class could be massively optimised and reduced in size

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Physics.Ninja.Tile#body
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

body Properties: Name Type Description

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Physics.Ninja.Tile#y
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

y : number The y position. Source code:

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Physics.Ninja.AABB#projAABB_22DegB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_22DegB(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters

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