system : Phaser.Physics.Ninja
oldpos : Phaser.Point The position of this object in
new Circle(body, x, y, radius) Ninja Physics Circle constructor.Note: This class could be massively optimised and reduced in size
resolveTile(x, y, body, tile) → {boolean} Resolves tile collision. Parameters
projCircle_22DegB(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
[readonly] width : number The width. Source
new AABB(body, x, y, width, height) Ninja Physics AABB constructor.Note: This class could be massively optimised and reduced in
[readonly] height : number The height of this Body
projAABB_22DegB(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
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