Physics.Ninja.AABB#velocity
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

velocity : Phaser.Point The velocity of this object

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Physics.Ninja.Circle#projCircle_Convex()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_Convex(x, y, oH, oV, obj, t) → {number} Resolves Convex tile collision. Parameters

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Physics.Ninja.AABB#resolveTile()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

resolveTile(x, y, body, tile) → {boolean} Resolves tile collision. Parameters

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Physics.Ninja.AABB#destroy()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

destroy() Destroys this AABB's reference to Body and System Source code:

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Physics.Ninja#enableCircle()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

enableCircle(object, radius, children) This will create a Ninja Physics Circle body on the given game

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Physics.Ninja.Body#bottom
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)

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Physics.Ninja.Body#width
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] width : number The width of this Body

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Physics.Ninja.Body#right
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] right : number The right value of this Body (same as Body.x + Body.width)

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Physics.Ninja.AABB#collideWorldBounds()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

collideWorldBounds() Collides this AABB against the world bounds. Source code:

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Physics.Ninja.Tile#y
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

y : number The y position. Source code:

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