bounce : number The bounciness of this object when it collides. A value between 0 and 1. We recommend setting it to 0.999 to avoid
[readonly] height : number The height of this Body
[readonly] width : number The width. Source
system : Phaser.Physics.Ninja
[readonly] right : number The right value of this Body (same as Body.x + Body.width)
projCircle_Full(x, y, oH, oV, obj, t) → {number} Resolves Full tile collision. Parameters
new Circle(body, x, y, radius) Ninja Physics Circle constructor.Note: This class could be massively optimised and reduced in size
body Properties: Name Type Description
y : number The y position. Source code:
projAABB_22DegB(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
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