Physics.Ninja.AABB#system
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

system : Phaser.Physics.Ninja

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Physics.Ninja.Tile#oldpos
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

oldpos : Phaser.Point The position of this object in

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Physics.Ninja.Circle#Circle
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

new Circle(body, x, y, radius) Ninja Physics Circle constructor.Note: This class could be massively optimised and reduced in size

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Physics.Ninja.AABB#resolveTile()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

resolveTile(x, y, body, tile) → {boolean} Resolves tile collision. Parameters

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Physics.Ninja.Circle#projCircle_22DegB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_22DegB(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.

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Physics.Ninja.Body#bottom
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)

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Physics.Ninja.AABB#width
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

[readonly] width : number The width. Source

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Physics.Ninja.AABB#AABB
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

new AABB(body, x, y, width, height) Ninja Physics AABB constructor.Note: This class could be massively optimised and reduced in

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Physics.Ninja.Body#height
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] height : number The height of this Body

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Physics.Ninja.AABB#projAABB_22DegB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_22DegB(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters

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