Physics.Ninja.Circle#projCircle_Half()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_Half(x, y, oH, oV, obj, t) → {number} Resolves Half tile collision. Parameters

2025-01-10 15:47:30
Physics.Ninja.Circle#projCircle_22DegB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_22DegB(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.

2025-01-10 15:47:30
Physics.Ninja.Body#height
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

[readonly] height : number The height of this Body

2025-01-10 15:47:30
Physics.Ninja.AABB#AABB
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

new AABB(body, x, y, width, height) Ninja Physics AABB constructor.Note: This class could be massively optimised and reduced in

2025-01-10 15:47:30
Physics.Ninja#clearTilemapLayerBodies()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

clearTilemapLayerBodies(map, layer) Clears all physics bodies from the given TilemapLayer that were created

2025-01-10 15:47:30
Physics.Ninja.AABB#system
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

system : Phaser.Physics.Ninja

2025-01-10 15:47:30
Physics.Ninja.Circle#system
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

system : Phaser.Physics.Ninja

2025-01-10 15:47:30
Physics.Ninja.AABB#width
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

[readonly] width : number The width. Source

2025-01-10 15:47:30
Physics.Ninja.Circle#Circle
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

new Circle(body, x, y, radius) Ninja Physics Circle constructor.Note: This class could be massively optimised and reduced in size

2025-01-10 15:47:30
Physics.Ninja.Circle#radius
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

radius : number The radius of this circle shape. Source code:

2025-01-10 15:47:30