[readonly] xw : number Half the width. Source
velocity : Phaser.Point The velocity of this object
collideWorldBounds() Collides this AABB against the world bounds. Source code:
new AABB(body, x, y, width, height) Ninja Physics AABB constructor.Note: This class could be massively optimised and reduced in
system : Phaser.Physics.Ninja
clearTilemapLayerBodies(map, layer) Clears all physics bodies from the given TilemapLayer that were created
radius : number The radius of this circle shape. Source code:
oldpos : Phaser.Point The position of this object in
resolveTile(x, y, body, tile) → {boolean} Resolves tile collision. Parameters
enableCircle(object, radius, children) This will create a Ninja Physics Circle body on the given game
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