Physics.Ninja.AABB#xw
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

[readonly] xw : number Half the width. Source

2025-01-10 15:47:30
Physics.Ninja.AABB#velocity
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

velocity : Phaser.Point The velocity of this object

2025-01-10 15:47:30
Physics.Ninja.AABB#collideWorldBounds()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

collideWorldBounds() Collides this AABB against the world bounds. Source code:

2025-01-10 15:47:30
Physics.Ninja.AABB#AABB
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

new AABB(body, x, y, width, height) Ninja Physics AABB constructor.Note: This class could be massively optimised and reduced in

2025-01-10 15:47:30
Physics.Ninja.Circle#system
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

system : Phaser.Physics.Ninja

2025-01-10 15:47:30
Physics.Ninja#clearTilemapLayerBodies()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

clearTilemapLayerBodies(map, layer) Clears all physics bodies from the given TilemapLayer that were created

2025-01-10 15:47:30
Physics.Ninja.Circle#radius
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

radius : number The radius of this circle shape. Source code:

2025-01-10 15:47:30
Physics.Ninja.Tile#oldpos
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

oldpos : Phaser.Point The position of this object in

2025-01-10 15:47:30
Physics.Ninja.AABB#resolveTile()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

resolveTile(x, y, body, tile) → {boolean} Resolves tile collision. Parameters

2025-01-10 15:47:30
Physics.Ninja#enableCircle()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

enableCircle(object, radius, children) This will create a Ninja Physics Circle body on the given game

2025-01-10 15:47:30