projCircle_Half(x, y, oH, oV, obj, t) → {number} Resolves Half tile collision. Parameters
projCircle_22DegB(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
[readonly] height : number The height of this Body
new AABB(body, x, y, width, height) Ninja Physics AABB constructor.Note: This class could be massively optimised and reduced in
clearTilemapLayerBodies(map, layer) Clears all physics bodies from the given TilemapLayer that were created
system : Phaser.Physics.Ninja
[readonly] width : number The width. Source
new Circle(body, x, y, radius) Ninja Physics Circle constructor.Note: This class could be massively optimised and reduced in size
radius : number The radius of this circle shape. Source code:
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