Physics.Ninja#enableCircle()

enableCircle(object, radius, children)

This will create a Ninja Physics Circle body on the given game object.
A game object can only have 1 physics body active at any one time, and it can't be changed until the object is destroyed.

Parameters
Name Type Argument Default Description
object object | array | Phaser.Group

The game object to create the physics body on. Can also be an array or Group of objects, a body will be created on every child that has a body property.

radius number

The radius of the Circle.

children boolean <optional>
true

Should a body be created on all children of this object? If true it will recurse down the display list as far as it can go.

Source code: physics/ninja/World.js (Line 89)
doc_phaser
2017-02-14 10:59:56
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