Physics.Ninja#enableAABB()

enableAABB(object, children)

This will create a Ninja Physics AABB body on the given game object. Its dimensions will match the width and height of the object at the point it is created.
A game object can only have 1 physics body active at any one time, and it can't be changed until the object is destroyed.

Parameters
Name Type Argument Default Description
object object | array | Phaser.Group

The game object to create the physics body on. Can also be an array or Group of objects, a body will be created on every child that has a body property.

children boolean <optional>
true

Should a body be created on all children of this object? If true it will recurse down the display list as far as it can go.

Source code: physics/ninja/World.js (Line 75)
doc_phaser
2017-02-14 10:59:55
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