<constant> TOP_LEFT : integer A constant representing a top-left alignment or position
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
projAABB_22DegS(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
recordRate : number The rate in milliseconds at which the Pointer objects should update their tracking history.
y : number The y property of this PointProxy get and set in pixels. Source
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
getAt(index) → {DisplayObject | integer}
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