cocoonJS : boolean Is the game running under CocoonJS? Source code:
new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated
new Texture(baseTexture, frame, crop, trim) A texture stores the information
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source
destroy() Stops all of the Input Managers from running. Source code:
keyboard : Phaser.Keyboard The Keyboard Input manager
world : Phaser.Physics.P2 Local
timeDelta : number How quickly the animation advances. Default Value
allowSleep : boolean - Source code:
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