make : Phaser.GameObjectCreator
create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
onInitCallback : Function This is called when the state is set as the active state. Source
load : Phaser.Loader A reference to the Loader, which
loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload
new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
rnd : Phaser.RandomDataGenerator
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
particles : Phaser.Particles The Particle
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