onInitCallback : Function This is called when the state is set as the active state. Source
states : Object The object containing Phaser.States. Source code:
render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
make : Phaser.GameObjectCreator
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
camera : Phaser.Camera A handy reference to World.camera
loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload
checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid
create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
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