particles : Phaser.Particles The Particle
onInitCallback : Function This is called when the state is set as the active state. Source
states : Object The object containing Phaser.States. Source code:
render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
make : Phaser.GameObjectCreator
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
[readonly] created : boolean True if the current state has had its create method
load : Phaser.Loader A reference to the Loader, which
camera : Phaser.Camera A handy reference to World.camera
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