onInitCallback : Function This is called when the state is set as the active state. Source
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
rnd : Phaser.RandomDataGenerator
[readonly] created : boolean True if the current state has had its create method
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
make : Phaser.GameObjectCreator
states : Object The object containing Phaser.States. Source code:
render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid
create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
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