load : Phaser.Loader A reference to the Loader, which
checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid
onInitCallback : Function This is called when the state is set as the active state. Source
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
states : Object The object containing Phaser.States. Source code:
make : Phaser.GameObjectCreator
new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common
particles : Phaser.Particles The Particle
rnd : Phaser.RandomDataGenerator
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