make : Phaser.GameObjectCreator
particles : Phaser.Particles The Particle
checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid
render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
[readonly] created : boolean True if the current state has had its create method
camera : Phaser.Camera A handy reference to World.camera
onInitCallback : Function This is called when the state is set as the active state. Source
states : Object The object containing Phaser.States. Source code:
load : Phaser.Loader A reference to the Loader, which
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