create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
particles : Phaser.Particles The Particle
make : Phaser.GameObjectCreator
camera : Phaser.Camera A handy reference to World.camera
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
load : Phaser.Loader A reference to the Loader, which
rnd : Phaser.RandomDataGenerator
render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common
loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload
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