time : Phaser.Time A reference to the game clock and timed
loadUpdate() loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload
game : Phaser.Game This is a reference to the currently running
paused() This method will be called if the core game loop is paused. Source code:
world : Phaser.World A reference to the game world. All
preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place.
tweens : Phaser.TweenManager A reference
key : string The string based identifier given to the State when added into the State Manager.
pauseUpdate() pauseUpdate is called while the game is paused instead of preUpdate, update and postUpdate.
resumed() This method will be called when the core game loop resumes from a paused state. Source
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