input : Phaser.Input A reference to the Input Manager
game : Phaser.Game This is a reference to the currently running
time : Phaser.Time A reference to the game clock and timed
world : Phaser.World A reference to the game world. All
paused() This method will be called if the core game loop is paused. Source code:
tweens : Phaser.TweenManager A reference
preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place.
resumed() This method will be called when the core game loop resumes from a paused state. Source
key : string The string based identifier given to the State when added into the State Manager.
math : Phaser.Math A reference to Math class with lots of
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