State#world
  • References/Game Development/Phaser/Game States/State

world : Phaser.World A reference to the game world. All

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State#paused()
  • References/Game Development/Phaser/Game States/State

paused() This method will be called if the core game loop is paused. Source code:

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State#tweens
  • References/Game Development/Phaser/Game States/State

tweens : Phaser.TweenManager A reference

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State#loadUpdate()
  • References/Game Development/Phaser/Game States/State

loadUpdate() loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload

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State#time
  • References/Game Development/Phaser/Game States/State

time : Phaser.Time A reference to the game clock and timed

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State#input
  • References/Game Development/Phaser/Game States/State

input : Phaser.Input A reference to the Input Manager

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State#preRender()
  • References/Game Development/Phaser/Game States/State

preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place.

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State#update()
  • References/Game Development/Phaser/Game States/State

update() The update method is left empty for your own use.It is called during the core game loop AFTER debug, physics, plugins

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State#key
  • References/Game Development/Phaser/Game States/State

key : string The string based identifier given to the State when added into the State Manager.

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State#resumed()
  • References/Game Development/Phaser/Game States/State

resumed() This method will be called when the core game loop resumes from a paused state. Source

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