input : Phaser.Input A reference to the Input Manager
game : Phaser.Game This is a reference to the currently running
world : Phaser.World A reference to the game world. All
preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place.
paused() This method will be called if the core game loop is paused. Source code:
tweens : Phaser.TweenManager A reference
time : Phaser.Time A reference to the game clock and timed
key : string The string based identifier given to the State when added into the State Manager.
update() The update method is left empty for your own use.It is called during the core game loop AFTER debug, physics, plugins
pauseUpdate() pauseUpdate is called while the game is paused instead of preUpdate, update and postUpdate.
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