world : Phaser.World A reference to the game world. All
paused() This method will be called if the core game loop is paused. Source code:
tweens : Phaser.TweenManager A reference
loadUpdate() loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload
time : Phaser.Time A reference to the game clock and timed
input : Phaser.Input A reference to the Input Manager
preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place.
update() The update method is left empty for your own use.It is called during the core game loop AFTER debug, physics, plugins
key : string The string based identifier given to the State when added into the State Manager.
resumed() This method will be called when the core game loop resumes from a paused state. Source
Page 3 of 4