loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload
render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
load : Phaser.Loader A reference to the Loader, which
new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common
rnd : Phaser.RandomDataGenerator
create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
particles : Phaser.Particles The Particle
make : Phaser.GameObjectCreator
camera : Phaser.Camera A handy reference to World.camera
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