camera : Phaser.Camera A handy reference to World.camera
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
[readonly] created : boolean True if the current state has had its create method
create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
load : Phaser.Loader A reference to the Loader, which
add : Phaser.GameObjectFactory
start(key, clearWorld, clearCache, parameter) Start the given State. If
current : string The current active State object. Source code:
preload() preload is called first. Normally you'd use this to load your game assets (or those needed for the current State)You
onUpdateCallback : Function This is called when the state is updated, every game loop. It doesn't happen during preload (@see
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