checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload
particles : Phaser.Particles The Particle
load : Phaser.Loader A reference to the Loader, which
scale : Phaser.ScaleManager A reference
onStateChange : Phaser.Signal onStateChange is a Phaser
sound : Phaser.SoundManager A reference
start(key, clearWorld, clearCache, parameter) Start the given State. If
preload() preload is called first. Normally you'd use this to load your game assets (or those needed for the current State)You
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