loadUpdate() loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload
game : Phaser.Game This is a reference to the currently running
paused() This method will be called if the core game loop is paused. Source code:
onRenderCallback : Function This is called post-render. It doesn't happen during preload (see onLoadRenderCallback).
world : Phaser.World A reference to the game world. All
preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place.
tweens : Phaser.TweenManager A reference
onPausedCallback : Function This is called when the game is paused. Source
remove(key) Delete the given state. Parameters Name
input : Phaser.Input A reference to the Input Manager
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