State#world
  • References/Game Development/Phaser/Game States/State

world : Phaser.World A reference to the game world. All

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StateManager#getCurrentState()
  • References/Game Development/Phaser/Game States/StateManager

getCurrentState() → {Phaser.State}

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StateManager#onRenderCallback
  • References/Game Development/Phaser/Game States/StateManager

onRenderCallback : Function This is called post-render. It doesn't happen during preload (see onLoadRenderCallback).

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State#preRender()
  • References/Game Development/Phaser/Game States/State

preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place.

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State#paused()
  • References/Game Development/Phaser/Game States/State

paused() This method will be called if the core game loop is paused. Source code:

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StateManager#remove()
  • References/Game Development/Phaser/Game States/StateManager

remove(key) Delete the given state. Parameters Name

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StateManager#restart()
  • References/Game Development/Phaser/Game States/StateManager

restart(clearWorld, clearCache, parameter) Restarts the current State. State

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State#tweens
  • References/Game Development/Phaser/Game States/State

tweens : Phaser.TweenManager A reference

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State#time
  • References/Game Development/Phaser/Game States/State

time : Phaser.Time A reference to the game clock and timed

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StateManager#onPausedCallback
  • References/Game Development/Phaser/Game States/StateManager

onPausedCallback : Function This is called when the game is paused. Source

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