world : Phaser.World A reference to the game world. All
onPausedCallback : Function This is called when the game is paused. Source
restart(clearWorld, clearCache, parameter) Restarts the current State. State
paused() This method will be called if the core game loop is paused. Source code:
tweens : Phaser.TweenManager A reference
loadUpdate() loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload
time : Phaser.Time A reference to the game clock and timed
input : Phaser.Input A reference to the Input Manager
onPreloadCallback : Function This is called when the state starts to load assets. Source
preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place.
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