world : Phaser.World A reference to the game world. All
getCurrentState() → {Phaser.State}
onRenderCallback : Function This is called post-render. It doesn't happen during preload (see onLoadRenderCallback).
preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place.
paused() This method will be called if the core game loop is paused. Source code:
remove(key) Delete the given state. Parameters Name
restart(clearWorld, clearCache, parameter) Restarts the current State. State
tweens : Phaser.TweenManager A reference
time : Phaser.Time A reference to the game clock and timed
onPausedCallback : Function This is called when the game is paused. Source
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