load : Phaser.Loader A reference to the Loader, which
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
rnd : Phaser.RandomDataGenerator
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
particles : Phaser.Particles The Particle
[readonly] created : boolean True if the current state has had its create method
create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
make : Phaser.GameObjectCreator
loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload
onInitCallback : Function This is called when the state is set as the active state. Source
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