camera : Phaser.Camera A handy reference to World.camera
onInitCallback : Function This is called when the state is set as the active state. Source
states : Object The object containing Phaser.States. Source code:
make : Phaser.GameObjectCreator
rnd : Phaser.RandomDataGenerator
new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common
render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
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