DOM.layoutBounds
  • References/Game Development/Phaser/System/DOM

<static, readonly> layoutBounds : Phaser.Rectangle

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Device#iPad
  • References/Game Development/Phaser/System/Device

iPad : boolean Is running on iPad? Source code:

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Device#windows
  • References/Game Development/Phaser/System/Device

windows : boolean Is running on windows? Source code:

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Device#mobileSafari
  • References/Game Development/Phaser/System/Device

mobileSafari : boolean Set to true if running in Mobile Safari. Source code:

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Device#css3D
  • References/Game Development/Phaser/System/Device

css3D : boolean Is css3D available? Source code:

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Device#epiphany
  • References/Game Development/Phaser/System/Device

epiphany : boolean Set to true if running in Epiphany. Source code:

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Device#localStorage
  • References/Game Development/Phaser/System/Device

localStorage : boolean Is localStorage available? Source code:

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Device#linux
  • References/Game Development/Phaser/System/Device

linux : boolean Is running on linux? Source code:

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Device#littleEndian
  • References/Game Development/Phaser/System/Device

littleEndian : boolean Is the device big or little endian? (only detected if the browser supports TypedArrays)

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Device#safariVersion
  • References/Game Development/Phaser/System/Device

safariVersion : number If running in Safari this will contain the major version number.

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