Device#silk
  • References/Game Development/Phaser/System/Device

silk : boolean Set to true if running in the Silk browser (as used on the Amazon Kindle)

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Device#fullscreen
  • References/Game Development/Phaser/System/Device

fullscreen : boolean Does the browser support the Full Screen API? Source

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DOM#DOM
  • References/Game Development/Phaser/System/DOM

new DOM() DOM utility class. Provides a useful Window and Element functions as well as cross-browser compatibility buffer.

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Device#iPhone4
  • References/Game Development/Phaser/System/Device

iPhone4 : boolean Is running on iPhone4? Source code:

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DOM.layoutBounds
  • References/Game Development/Phaser/System/DOM

<static, readonly> layoutBounds : Phaser.Rectangle

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Device#safariVersion
  • References/Game Development/Phaser/System/Device

safariVersion : number If running in Safari this will contain the major version number.

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Device#windows
  • References/Game Development/Phaser/System/Device

windows : boolean Is running on windows? Source code:

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Device#cocoonJS
  • References/Game Development/Phaser/System/Device

cocoonJS : boolean Is the game running under CocoonJS? Source code:

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Device#css3D
  • References/Game Development/Phaser/System/Device

css3D : boolean Is css3D available? Source code:

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Device#support32bit
  • References/Game Development/Phaser/System/Device

support32bit : boolean Does the device context support 32bit pixel manipulation using array buffer views?

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