Device#localStorage
  • References/Game Development/Phaser/System/Device

localStorage : boolean Is localStorage available? Source code:

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Device#cancelFullscreen
  • References/Game Development/Phaser/System/Device

cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it.

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Device#css3D
  • References/Game Development/Phaser/System/Device

css3D : boolean Is css3D available? Source code:

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Device#iPhone4
  • References/Game Development/Phaser/System/Device

iPhone4 : boolean Is running on iPhone4? Source code:

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Device#vibration
  • References/Game Development/Phaser/System/Device

vibration : boolean Does the device support the Vibration API? Source code:

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DOM.getAspectRatio()
  • References/Game Development/Phaser/System/DOM

<static> getAspectRatio(object) → {number}

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DOM#DOM
  • References/Game Development/Phaser/System/DOM

new DOM() DOM utility class. Provides a useful Window and Element functions as well as cross-browser compatibility buffer.

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Device#mobileSafari
  • References/Game Development/Phaser/System/Device

mobileSafari : boolean Set to true if running in Mobile Safari. Source code:

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Device#ejecta
  • References/Game Development/Phaser/System/Device

ejecta : boolean Is the game running under Ejecta? Source code:

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Device#support32bit
  • References/Game Development/Phaser/System/Device

support32bit : boolean Does the device context support 32bit pixel manipulation using array buffer views?

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