Device.whenReady()
  • References/Game Development/Phaser/System/Device

<static> whenReady(handler, context, nonPrimer)

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Device#webApp
  • References/Game Development/Phaser/System/Device

webApp : boolean Set to true if running as a WebApp, i.e. within a WebView Source

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RequestAnimationFrame#isRunning
  • References/Game Development/Phaser/System/RequestAnimationFrame

isRunning : boolean true if RequestAnimationFrame is running, otherwise false. Source

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Canvas#Canvas
  • References/Game Development/Phaser/System/Canvas

new Canvas() The Canvas class handles everything related to creating the canvas DOM tag that Phaser will use,including

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Device#vp9Video
  • References/Game Development/Phaser/System/Device

vp9Video : boolean Can this device play vp9 video files? Source code:

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RequestAnimationFrame#updateRAF()
  • References/Game Development/Phaser/System/RequestAnimationFrame

updateRAF() The update method for the requestAnimationFrame Source code:

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Device#android
  • References/Game Development/Phaser/System/Device

android : boolean Is running on android? Source code:

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Canvas.setTransform()
  • References/Game Development/Phaser/System/Canvas

<static> setTransform(context, translateX, translateY, scaleX, scaleY, skewX, skewY) → {Canvas

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RequestAnimationFrame#isRAF()
  • References/Game Development/Phaser/System/RequestAnimationFrame

isRAF() → {boolean} Is the browser using requestAnimationFrame? Returns

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Device#cocoonJSApp
  • References/Game Development/Phaser/System/Device

cocoonJSApp : boolean Is this game running with CocoonJS.App? Source code:

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