Device#chromeVersion
  • References/Game Development/Phaser/System/Device

chromeVersion : number If running in Chrome this will contain the major version number.

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Device#getUserMedia
  • References/Game Development/Phaser/System/Device

getUserMedia : boolean Does the device support the getUserMedia API? Default

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Device#vp9Video
  • References/Game Development/Phaser/System/Device

vp9Video : boolean Can this device play vp9 video files? Source code:

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Device#cordova
  • References/Game Development/Phaser/System/Device

cordova : boolean Is the game running under Apache Cordova? Source code:

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RequestAnimationFrame#start()
  • References/Game Development/Phaser/System/RequestAnimationFrame

start() Starts the requestAnimationFrame running or setTimeout if unavailable in browser Source

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Device#fileSystem
  • References/Game Development/Phaser/System/Device

fileSystem : boolean Is fileSystem available? Source code:

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RequestAnimationFrame#updateRAF()
  • References/Game Development/Phaser/System/RequestAnimationFrame

updateRAF() The update method for the requestAnimationFrame Source code:

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Device#wav
  • References/Game Development/Phaser/System/Device

wav : boolean Can this device play wav files? Source code:

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Device#fullscreenKeyboard
  • References/Game Development/Phaser/System/Device

fullscreenKeyboard : boolean Does the browser support access to the Keyboard during Full Screen mode?

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Device#nodeWebkit
  • References/Game Development/Phaser/System/Device

nodeWebkit : boolean Is the game running under Node-Webkit? Source code:

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