DOM.visualBounds
  • References/Game Development/Phaser/System/DOM

<static, readonly> visualBounds : Phaser.Rectangle

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RequestAnimationFrame#isRAF()
  • References/Game Development/Phaser/System/RequestAnimationFrame

isRAF() → {boolean} Is the browser using requestAnimationFrame? Returns

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Canvas.setTransform()
  • References/Game Development/Phaser/System/Canvas

<static> setTransform(context, translateX, translateY, scaleX, scaleY, skewX, skewY) → {Canvas

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Device#cordova
  • References/Game Development/Phaser/System/Device

cordova : boolean Is the game running under Apache Cordova? Source code:

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Device#wav
  • References/Game Development/Phaser/System/Device

wav : boolean Can this device play wav files? Source code:

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Device.whenReady()
  • References/Game Development/Phaser/System/Device

<static> whenReady(handler, context, nonPrimer)

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Canvas.setTouchAction()
  • References/Game Development/Phaser/System/Canvas

<static> setTouchAction(canvas, value) → {HTMLCanvasElement}

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Device#nodeWebkit
  • References/Game Development/Phaser/System/Device

nodeWebkit : boolean Is the game running under Node-Webkit? Source code:

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Device#webApp
  • References/Game Development/Phaser/System/Device

webApp : boolean Set to true if running as a WebApp, i.e. within a WebView Source

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Device#file
  • References/Game Development/Phaser/System/Device

file : boolean Is file available? Source code:

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