RequestAnimationFrame#forceSetTimeOut
  • References/Game Development/Phaser/System/RequestAnimationFrame

forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source

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RequestAnimationFrame#isRAF()
  • References/Game Development/Phaser/System/RequestAnimationFrame

isRAF() → {boolean} Is the browser using requestAnimationFrame? Returns

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RequestAnimationFrame#updateRAF()
  • References/Game Development/Phaser/System/RequestAnimationFrame

updateRAF() The update method for the requestAnimationFrame Source code:

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RequestAnimationFrame#isRunning
  • References/Game Development/Phaser/System/RequestAnimationFrame

isRunning : boolean true if RequestAnimationFrame is running, otherwise false. Source

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RequestAnimationFrame#isSetTimeOut()
  • References/Game Development/Phaser/System/RequestAnimationFrame

isSetTimeOut() → {boolean} Is the browser using setTimeout? Returns

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RequestAnimationFrame#start()
  • References/Game Development/Phaser/System/RequestAnimationFrame

start() Starts the requestAnimationFrame running or setTimeout if unavailable in browser Source

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RequestAnimationFrame#game
  • References/Game Development/Phaser/System/RequestAnimationFrame

game : Phaser.Game The currently running game.

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RequestAnimationFrame#RequestAnimationFrame
  • References/Game Development/Phaser/System/RequestAnimationFrame

new RequestAnimationFrame(game, forceSetTimeOut) Abstracts away the use of RAF or setTimeOut for the core

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RequestAnimationFrame#stop()
  • References/Game Development/Phaser/System/RequestAnimationFrame

stop() Stops the requestAnimationFrame from running. Source code:

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RequestAnimationFrame#updateSetTimeout()
  • References/Game Development/Phaser/System/RequestAnimationFrame

updateSetTimeout() The update method for the setTimeout. Source code:

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