Device#fullscreenKeyboard
  • References/Game Development/Phaser/System/Device

fullscreenKeyboard : boolean Does the browser support access to the Keyboard during Full Screen mode?

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Device#chromeVersion
  • References/Game Development/Phaser/System/Device

chromeVersion : number If running in Chrome this will contain the major version number.

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Device#cocoonJSApp
  • References/Game Development/Phaser/System/Device

cocoonJSApp : boolean Is this game running with CocoonJS.App? Source code:

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Device#getUserMedia
  • References/Game Development/Phaser/System/Device

getUserMedia : boolean Does the device support the getUserMedia API? Default

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Device#wav
  • References/Game Development/Phaser/System/Device

wav : boolean Can this device play wav files? Source code:

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Device#audioData
  • References/Game Development/Phaser/System/Device

audioData : boolean Are Audio tags available? Source code:

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DOM.visualBounds
  • References/Game Development/Phaser/System/DOM

<static, readonly> visualBounds : Phaser.Rectangle

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Canvas.setTouchAction()
  • References/Game Development/Phaser/System/Canvas

<static> setTouchAction(canvas, value) → {HTMLCanvasElement}

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Device#cordova
  • References/Game Development/Phaser/System/Device

cordova : boolean Is the game running under Apache Cordova? Source code:

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RequestAnimationFrame#isSetTimeOut()
  • References/Game Development/Phaser/System/RequestAnimationFrame

isSetTimeOut() → {boolean} Is the browser using setTimeout? Returns

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