RequestAnimationFrame#isRunning
  • References/Game Development/Phaser/System/RequestAnimationFrame

isRunning : boolean true if RequestAnimationFrame is running, otherwise false. Source

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RequestAnimationFrame#isSetTimeOut()
  • References/Game Development/Phaser/System/RequestAnimationFrame

isSetTimeOut() → {boolean} Is the browser using setTimeout? Returns

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Device#chromeVersion
  • References/Game Development/Phaser/System/Device

chromeVersion : number If running in Chrome this will contain the major version number.

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Device#android
  • References/Game Development/Phaser/System/Device

android : boolean Is running on android? Source code:

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Device#vp9Video
  • References/Game Development/Phaser/System/Device

vp9Video : boolean Can this device play vp9 video files? Source code:

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RequestAnimationFrame#start()
  • References/Game Development/Phaser/System/RequestAnimationFrame

start() Starts the requestAnimationFrame running or setTimeout if unavailable in browser Source

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Device#getUserMedia
  • References/Game Development/Phaser/System/Device

getUserMedia : boolean Does the device support the getUserMedia API? Default

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Device#audioData
  • References/Game Development/Phaser/System/Device

audioData : boolean Are Audio tags available? Source code:

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Device#fileSystem
  • References/Game Development/Phaser/System/Device

fileSystem : boolean Is fileSystem available? Source code:

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RequestAnimationFrame#updateRAF()
  • References/Game Development/Phaser/System/RequestAnimationFrame

updateRAF() The update method for the requestAnimationFrame Source code:

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