RequestAnimationFrame#game
  • References/Game Development/Phaser/System/RequestAnimationFrame

game : Phaser.Game The currently running game.

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Canvas.getSmoothingPrefix()
  • References/Game Development/Phaser/System/Canvas

<static> getSmoothingPrefix(context) → {string | null} Gets

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Canvas.create()
  • References/Game Development/Phaser/System/Canvas

<static> create(parent, width, height, id

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Device#edge
  • References/Game Development/Phaser/System/Device

edge : boolean Set to true if running in Microsoft Edge browser. Source code:

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Device#pixelRatio
  • References/Game Development/Phaser/System/Device

pixelRatio : number PixelRatio of the host device? Source code:

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Device#typedArray
  • References/Game Development/Phaser/System/Device

typedArray : boolean Does the browser support TypedArrays? Source code:

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Device#isAndroidStockBrowser()
  • References/Game Development/Phaser/System/Device

isAndroidStockBrowser() Detect if the host is a an Android Stock browser.This is available before the device "ready" event.

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Device#iPhone
  • References/Game Development/Phaser/System/Device

iPhone : boolean Is running on iPhone? Source code:

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Device#iOSVersion
  • References/Game Development/Phaser/System/Device

iOSVersion : number If running in iOS this will contain the major version number. Source

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Device#node
  • References/Game Development/Phaser/System/Device

node : boolean Is the game running under Node.js? Source code:

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