Device#isAndroidStockBrowser()
  • References/Game Development/Phaser/System/Device

isAndroidStockBrowser() Detect if the host is a an Android Stock browser.This is available before the device "ready" event.

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Device#crosswalk
  • References/Game Development/Phaser/System/Device

crosswalk : boolean Is the game running under the Intel Crosswalk XDK? Source

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Device#chrome
  • References/Game Development/Phaser/System/Device

chrome : boolean Set to true if running in Chrome. Source code:

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Device#iPhone
  • References/Game Development/Phaser/System/Device

iPhone : boolean Is running on iPhone? Source code:

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Canvas.getSmoothingPrefix()
  • References/Game Development/Phaser/System/Canvas

<static> getSmoothingPrefix(context) → {string | null} Gets

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Device#worker
  • References/Game Development/Phaser/System/Device

worker : boolean Is worker available? Source code:

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Device#webGL
  • References/Game Development/Phaser/System/Device

webGL : boolean Is webGL available? Source code:

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Device#pixelRatio
  • References/Game Development/Phaser/System/Device

pixelRatio : number PixelRatio of the host device? Source code:

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RequestAnimationFrame#game
  • References/Game Development/Phaser/System/RequestAnimationFrame

game : Phaser.Game The currently running game.

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Device.onInitialized
  • References/Game Development/Phaser/System/Device

<static, nullable> onInitialized : Phaser.Signal

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