Device.onInitialized

<static, nullable> onInitialized : Phaser.Signal

This signal is dispatched after device initialization occurs but before any of the ready
callbacks (see whenReady) have been invoked.

Local "patching" for a particular device can/should be done in this event.

Note: This signal is removed after the device has been readied; if a handler has not been
added before new Phaser.Game(..) it is probably too late.

Source code: utils/Device.js (Line 544)
doc_phaser
2017-02-14 10:44:36
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