<static, nullable> onInitialized : Phaser.Signal
This signal is dispatched after device initialization occurs but before any of the ready
callbacks (see whenReady) have been invoked.
Local "patching" for a particular device can/should be done in this event.
Note: This signal is removed after the device has been readied; if a handler has not been
added before new Phaser.Game(..)
it is probably too late.
- Source code: utils/Device.js (Line 544)
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